![]() Not only does the tutorial get you up to speed on every universal mechanic, but the “combat lessons” tab in the pause menu gives you a brief rundown of each character’s gameplan, as well as a few suggestions about which moves to use at different ranges. With all these new options and the unique mechanics of individual characters, it helps that the onramp is smoother than ever. The addition of the Soul Charge also gives you a way out of oppressive situations by knocking your opponent away and powering up your attacks for a short time. Guard impacts now deflect any kind of attack and don’t use up your soul gauge, but still require clutch timing to pull off. You can charge it to parry attacks, or land it immediately if you catch someone off-guard.Ī combination of new and refined defensive mechanics also make it easier to break out of an opponent’s pressure. Executing the move, which locks both players into a rock-paper-scissors showdown if landed, has some strategy behind it. ![]() I was worried the new Reversal Edge attack would dumb down combat, but it actually adds an interesting new layer. That said, a number of smart refinements make Soulcalibur VI’s combat more nuanced than its predecessors'. Although combos are more prominent than they have been in the past, most are simple you benefit more from learning a wide array of attack strings to trick your opponent than optimizing how much damage you get when any of them land, which leads to diverse fights based on a great mix of reaction and memorization. Within that nostalgic pitch, however, is a combat system that deftly builds on its predecessors, with several smart improvements that give players more ways to dig into a fighter that’s equal parts intricate and flashy.įighting is still rooted in simple 3D movements and vertical, horizontal, and kick attacks, which all feel intuitive. It eschews the slew of new characters in Soulcalibur V for a retelling of the events of the original Soulcalibur, and brings back most of the iconic characters in classic attire. YoRHa No.On its surface, Soulcalibur VI is a reboot for the weapon-focused fighting series.Inferno (final boss, unlockable for play).Geralt of Rivia ( guest character from the Witcher series).In addition to the main story of Kilik's possession of the Kali-Yuga, every main character will have their own history within the larger Soul Calibur mythos on display, expanding on their respective histories and their reasons for getting involved with the Soul Edge. They can also choose to "equip" food or items to provide extra health or other buffs before engaging in battle.Īfter unlocking the ability to explore the world map, The Conduit may encounter random enemies, and have to fight through them on the way to their destination. The Conduit can equip a multitude of different weapons before battle, allowing the player to use whichever character's style they prefer, or experiment with new ones. The Conduit's story will run parallel to that of the main characters of the Soul Calibur mythos. The Conduit then travels throughout the world to try and close the many fissures that have been opened between a hellish realm and their own, and stop their own soul from being consumed by evil in the process. The player-created protagonist (referred to as The Conduit) barely survives an encounter with the forces of darkness somewhere in India. For this entry, the main guest is Geralt of Rivia from the Witcher series, with two DLC guests added later ( 2B from NieR: Automata and Haohmaru from the Samurai Shodown series). Like most of the previous games in the series, Soulcalibur VI includes non-canonical guest fighters. New game mechanics include "Reversal Edge" (a cinematic rock-paper-scissors clash) and unique character-specific traits. The seventh main entry in the Soul series, Soulcalibur VI retells the events of the series' second entry ( Soulcalibur). ![]() Soulcalibur VI is a 3D historical-fantasy weapon-based fighting game developed by Project Soul and published by Bandai Namco for the Xbox One, PlayStation 4, and PC on October 19, 2018. ![]()
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